Tuesday, May 6, 2008

Movie Review: Shine A Light



So...where is everybody?

Movie Review: Shine A Light

Quick Overview:

Well...it's a movie, and it's about the Rolling Stones. Honestly, there isn't much more to it than that.

Plot: N/A

I couldn't rate this aspect of the movie, because there essentially was no plot. It was more or less a 2 hour (or so) concert by the Rolling Stones and a few guest artists. There were a few ironic blips thrown in for good measure (like Mick Jagger being asked how long he thinks the band will stay together after two years of success), but the main focus is definitely on their performance.

Visuals: B+

I think the visuals did a good job of capturing the concert experience. There was a lot of movement, and I really appreciated getting views that I might not have otherwise got (like cameras on stage, and the 1st person shots involving the band). I can't really level any complaints in this department...other than that some of the Stones are really showing their age, lol. That's hardly a complaint, though.

Music: A-

This is really where the movie shines. If you like the Rolling Stones, this is definitely a movie to go see. It's definitely the next best thing to seeing them live, and the fact that it's presented in IMax is icing on the cake. The audio (aka the main reason to go see this film) wasn't perfect, though. At times it seemed like the levels were kind of weird, with certain instruments sounding too loud, and the vocals being too muffled. It wasn't a major let-down, but I still found it noticeable. The other complaint I have is that Mick fudged some of the words on some of the songs. This was most obvious on "Sympathy For The Devil," where he almost sounded like he was just making up words...but this is a rare occurrence. Also, I have to give credit where credit is due. After rocking for as long and as hard as the Stones have, that really is a minor complaint.

Overall (Not an average): B+

This movie is a little bit like "Across The Universe." If you like the music of the artist in question, there's a very good chance you'll enjoy the movie. If you fall in that category, you've probably already seen this movie. If you only have a passing familiarity with the band, you'll probably recognize a lot of their best tunes. As far as "concert" movies go, I think this one is well put together. It's worth seeing, if only to see the Stones still bring the house down even after nearly half a century of hard rockin'.

Trailer:

Sunday, March 23, 2008

Movie Review: The Bank Job



Movie Review: The Bank Job

Quick Overview: Well...I'm told they....rob a bank? It's actually a little more complicated than that, but if you can read the title, you have a pretty good idea what this movie is about.

Plot: A-

The interesting thing about this movie is that it is based on (to use the words of the film studio) the "most infamous bank robbery in history." The fact that this is based on a true story definitely adds a bit of intrigue and mystique to the experience. It did lose some points in my book though, for the following reasons. First, the story probably had at least a little gussying up, in more ways that one. The people who probably actually pulled the job weren't so "pretty." It seems doubtful that someone as "cool" as Jason Statham would be robbing banks. Some of the plot devices just seemed "too perfect" to match exactly what happened. The other thing that bothered me about the plot was that certain characters seemed to die somewhat arbitrarily. I won't go into detail so as not to spoil anything, and I can appreciate their adherence to "historical accuracy," but the sudden deaths just seemed unnecessary. I wouldn't exactly say that this movie has a "twist ending," but it is certainly interesting enough to sit and watch all the way through. Ultimately, when the movie is finished, there are no lose ends to tie up, no questions left unanswered...and that's a good thing, in my opinion.

Visuals: B

It should be noted that this movie is set in the 1970s. As a result, there are no special effects. They are instead substituted for a gritty realism. It should be noted that this movie is not the typical Jason Statham action flick. There are no crazy flying-spinning-car bomb-disarmaments (a la The Transporter) or over-the-top ass kicking (a la Crank). Everything adhered strictly to reality, and that disappointed me. The biggest ass-kicking happens at the end of the movie, and its hardly on the level of the aforementioned movies. There is nothing wrong with this, of course, but if you are expecting something similar to Shoot 'Em Up, you are going to the wrong movie. There is one other thing I should point out about the visuals. This movie includes both breast-shots and intermittent violence. It's not a porn (there's only one short, tame sex scene in the whole movie), and it's not anything akin to "Saw," but it can get a little hairy at times. This might not be the best movie to take your girlfriend to (especially if you are on a first date), if she's easily offended by those sorts of things.

Music: C

I gave the music a C because it seemed entirely average. Nothing stood out to me as great or terrible. For better of for worse, there was very little "70s" music throughout the entire movie. One of the complaints I might level at this movie is that it doesn't really seem to capture a "70s" vibe. More specifically, aside from things like HAMM radios and the automobiles, the movie could have almost been set in present day. Ultimately, this is a rather minor complaint, because I think I can safely say that no one reading this post is going to see this movie because of its "groovy 70s vibe." Feel free to correct me if I'm wrong with a comment or reply.

Overall (Not An Average): B/B+

It's a satisfying movie that delivers. I wouldn't call it a "fresh take" on the robbery thriller, but it's still definitely worth seeing. You might not get edge-of-your-seat adrenaline rushes like some other action movies, but this one seems to have the right mixture of style, substance, and plot to make it worth the price of admission. You might not feel like a kung-fu bad ass when the credits start rolling, but you will have had 2 solid hours of entertainment.

Trailer:

Wednesday, February 13, 2008

Return of the King

Yes, yes, it has been awhile. No- a long ass time. But I have not forgotten thee! Though it seems the current condition of "Real Talk" is bleak and I don't know if anyone will even read this, I will give you an update...on me :D

*I'm going to the Los Angeles Recording School and only have 3 months left. O_O I know!

*I'm currently interning at URB magazine and have a published piece in our latest issue! You can get it at Borders and Barnes & Nobles (along with normal news stands). Peep pages 16 and 46 of that sheeeeet yo.

*I'm currently working on my new EP entitled "The Activation." Coming to a myspace near you...

*I guess that's about it...but before I go, you NEED to see this music video. Kanye does it again. Seriously, this is the best music video I've seen in a looooong time.

Friday, December 21, 2007

Game Review - Rock Band (360) + Mini Review (Obscenely Long Post)



Quick Notes:

What's this game all about?
It's a rhythm game similar to "Guitar Hero," but it includes more instruments, namely vocals and drums. If you've ever wanted to play in a band but lack the talent / motivation / music sense, this may be just the game for you.

Pros:
- Great party game
- Good song selection
- You get to play drums!
- Create-a-character Mode
- Living out your world-touring band fantasies
- Many modes to rock out in
- Downloadable content (DLC) to keep the party going
- You can modify and layer tattoos for ultimate character customization

Cons:
- The total package is expensive ($170 for PS3 / 360 Versions, $10 less for PS2)
- You can't buy individual instruments until February
- The 360 guitar is wired, and is more or less a piece of crap.
- The drums work fine, but the kick pedal is fragile (more on that later)
- I want MORE: more songs, more clothing, more customizations, etc.


Initial Impressions:

I am a rhythm game fanatic, so I have been excited about this game for some time. I had the special edition on reserve for at least 4 months, so I was ecstatic when I was able to take home the HUGE box of Rock Band goodies. Just opening and putting everything together was a great experience for me. The game itself has an exciting (if highly improbable) intro sequence that I recommend you watch at least once. The game's interface is clean and (for the most part - see below) easy to work with. Without going into too much depth everything seems to be in order, though I really would have liked a combo counter like in "Guitar Hero 3." That is honestly a minor complaint though, considering how many other things the game gets right. At first I did have trouble telling which notes I could hammer-on / pull-off for guitar and bass (a technique that is essential for nailing harder songs and solos). This problem is compounded when playing with other people when the screen is divided up, but if you only plan on playing on medium, this shouldn't be a problem.


Graphics: (9.5 / 10)

Rock Band's visual's impress on several levels. There is nothing particularly breath-taking about colored bars scrolling down the screen, but even with four players there is no slow-down (a deadly sin for a rhythm game; Guitar Hero 3 sometimes suffers from this when deploying star power). The scrolling notes aren't as visually appealing as Guitar Hero 3's because there are no designs scrolling down the screen with the notes, but losing this feature does very little to change the gameplay. Character models are detailed in great ways - being able to create a character that looked pretty close to me, and to have "in-game me" react with the crowd and the rest of the band is really a sight to see. Guitarists will sing along with the vocalist at certain points, and the experience is not unlike a Music Video. Polygon count is impressively high. Though the visuals are not as over-the-top as "Guitar Hero's," nothing seems boring, and the game is far from ugly. One of the most impressive things about the graphics in this game are how characters interact with their instruments - they all look like they are really playing their respective instruments. Gone are the robotic, somewhat lifeless character models of rhythm games past. I don't really know how the guitarist and bassist are playing without straps to hold up their instruments (an odd omission, considering the graphical power of the 360), but maybe Rock Band 2 will correct that issue.


Controls (9.25, as long as you don't use the Rock Band Guitar):

This is actually one of the places where the game stumbles, but perhaps not in the way you might expect. Using guitar controllers to input names and design characters was a little troublesome, that's really not the issue. The game handles exactly like you might expect, but as I mentioned above, the included guitar controller is trash. The strum bar feels cheap, and I personally didn't like the spacing of the buttons. Even the non-Guitar Hero initiated came to agree on the inferiority of the Rock Band guitars (My brother and his friends) after trying both. There is a certain novelty to using the Rock Band controller - you can use the "upper fret access" for push button solos, and you can use the 5-way toggle switch to turn on effects like "wah wah," and "chorus," to slightly modify the guitar sound, but ultimately it is not worth using a cheesier, cheaper controller. To make matters worse, the guitar and drum have both had high fatality rates. Buyer beware - the guitar strum bar has a bad habit of kicking the bucket after a few weeks use. I actually found the drum kit (the top half) to be much more reliable, but that didn't stop my bass pedal from almost breaking in two. It still works (barely), but I have not been an aggressive drum player, and I have insisted that no one play the drums with their shoes on. The fact that it STILL broke speaks of poor build quality. Thankfully, EA is more than willing to send me a new pedal at their expense (the peripherals are covered by an included warranty), but it will be a little futile if they just send me another pedal that will break in a month. I'll probably edit this post or add a new entry as I learn more, but the take home message is: if you already have Guitar Hero controllers, use those. If you are an aggressive drum player...expect to have to replace the drum pedal.


Music (9/10):

Rhythm games life and die by their music, and Rock Band delivers the goods. There are 58 included tracks out of the box (14 of which are bonus songs). The main tracks are a mix of Classic, Hard, Modern, and Alternative Rock. There are big name acts (like the Rolling Stones and Black Sabbath) as well as bands you may have never heard of before (Freezepop, Bang Camero). In general, I was satisfied with the song selection in the game. I was pleasantly surprised by songs like "Welcome Home," by Coheed and Cambria (it's actually quite fun) and "Next To You," by The Police (a great track for drums). Even "Dead On Arrival," by Fall Out Boy, while of questionable musical quality, was still mildly fun to play. There is really no song in the game that felt out of place. What's more, DLC will allow players to pick music that matches their tastes. If they're not into punk rock, they just won't buy the "Punk Pack." A 3-pack of songs costs about 5 bucks, which stinks considering you already shell out a lot of cash for the game and peripherals, but DLC will undoubtedly be a life-saver after you've played "Say It Ain't So," for the hundredth time.


Gameplay (10/10):

This is definitely one of the places where the game shines. Actually jumping in and playing the instruments is really fun (as long as you're peripherals aren't broken). There's something for everyone in this game. If you're new to rhythm games you can jump into guitar or bass. If you're a hardened rhythm vet, drums will offer new (and considerable) challenge. If you just want to sing along to some great tunes, you can jump on the mic. Even if you're shy about your voice (or you're totally tone deaf), you can adjust the volume of your voice versus the in-game performer's voice on the fly. Now, for the inevitable question: "Is Rock Band easier or harder then Guitar Hero 3?" The answer is a clear - easier. The game is less forgiving on timing than Guitar Hero 3 (i.e. you have less time to hit each note; this is really apparent on the harder difficulties and solos. If you just flail you're fingers, you will get destroyed), but the songs themselves don't always lend themselves to the kind of finger acrobatics Guitar Hero 3 demands. Songs like Cult of Personality and Cliffs of Dover are much, much more difficult than anything Rock Band might throw at you, with the exception of the final two tiers of songs. Rock Band has hard moments (Solo 2 of "Green Grass and High Tides" makes me want to curse like a sailor), but Guitar Hero 3 is definitely more difficult overall. Six songs are included in both games (Reptilia, Sabotage, When You Were Young, etc), but Guitar Hero has no qualms about throwing more complicated fingerings at you. One more thing I should mention before I wrap this section up is that there is NO overt, obnoxious in-game advertisements like there are in Guitar Hero 3. It really baked my potato that Neversoft threw in ads to make an extra buck (The Ax body spray guitar? Seriously?). This is nowhere to be found in Rock Band. Sure, you can only buy Fender guitars (which includes Jackson guitars...sweet) and on stage you only use Fender amps, etc, but Rock Band is much more subtle about product placement. I'm just glad I won't have to perform a music video in the "Pontiac Garage" any time soon.


A Few Minor Complaints From A Salty Rhythm Game Vet:
Aside from the fact that I want MORE - more face options, more clothing, more accessories, more instruments, and more songs, there are a few other points I feel I should bring up in this review. They aren't really deal breakers if you're considering buying the game, but if they are fixed by the time Rock Band 2 rolls around, we may very well have a perfect rhythm game on our hands.

1) It can be kind of difficult to reunite your band if your bandmates are all on different 360 accounts on the same hard drive.

I had this problem today - if you don't remember what characters are on what profile, the game will not automatically call them up for you. It seemed kind of odd that the game couldn't keep track of this; when you want to jump back into the world tour you shouldn't have to jump through that many hoops. A possible solution is to have all your characters on one account (which is not unfeasible; there does not seem to be a limit on how many you can have), but no one wants to have to start over their world tour because band member x can't find their character.

2) It irks me that I can't control the camera in the dressing room.

Again, I must say that this is a very minor complaint. Still, if I want to see how something looks on my character, and he's looking off into space and I can't see it (or see it from the angle I want), I become frustrated. The same problem applies when designing tattoos (it should be noted that you can't create your own images, but you can heavily modify a good selection of pre-included images).

3) Next time around, please try to avoid songs with 2 minute organ solos.

Two songs in particular are notorious for this ("Won't Get Fooled Again," and "Foreplay/Longtime"). They're both fun to play, but if I can take a bathroom break between the times I get to play, something is not right. I wouldn't mind it if there was a keyboard attachment (keyboard games have been done before...in Japan), but until that happens, I really don't want to sit around not playing.

4) Single Player Campaign Issues.

There are a few of them. First, your back-up band is randomly generated every time you sign in to play, so 1) there's no band continuity like in World Tour Mode (or even Guitar Hero 3), and more damningly 2) your band mates usually look ridiculous or really don't match each other (much less you) at all. Also, you don't earn nearly enough money in single player mode to buy virtual bling. After completing the expert mode (with 4+ stars on every song) I was still $40k short for even ONE of the novelty guitars (for the curious, it was the goat head guitar). This is offset somewhat by the fact that you can repeat songs and still earn money no matter what score you earn (in Guitar Hero you can only earn more funds if you beat a song at a higher level, i.e. 4 to 5 stars), but it honestly seems like the extra guitars are disproportionately expensive. One other thing - blinging out one character blings out ONLY that character. All monies earned and spent is confined to each individual character.

5) Multiplayer Campaign Issues.

There are two major complaints I have about the Multiplayer Campaign. First, if you don't have someone in your group that has songs unlocked (either through another band or single player mode), you will be playing the same songs (notably the EARLIER songs) many, many times over. If you weren't already sick of "In Bloom" or "I Think I'm Paranoid," trust me when I say - you will be. Secondly, if you do have someone who has cleared all the songs, the difficulty is much more unpredictable when doing "random setlists," (which are actually common to almost every gig you can play). One moment you may be on the easiest tier, and the next you may jump to the hardest song in the game. This might not be a big deal to people who have some familiarity with the game, but I could see how it might be discouraging to a first timer. Also, bonus songs never seem to be picked on a random set list, which I found odd.

6) The Bass Parts

It may be the nature the songs, but they're (usually) nowhere near as hard as the guitar parts. To make matters worse, they can get very, very repetitive. Where's my YYZ (Rush, see Guitar Hero 2) style bass lines?

7) The Ending / Unlockables

I won't spoil the ending for you. Actually, I couldn't even if I wanted to, because their is no discernible ending. There is a slight ending for the single player drums, but there certainly wasn't one for guitar. There isn't really an ending to the Multi-player campaign either. You can be inducted into the "Rock Hall of Fame," but there is really no motivation to do this other than the joy of being inducted. It should be noted that as you progress through the multiplayer campaign, you are slowly required to ramp up the difficulty. You can get to the hall of fame playing only on medium, but at a certain point you stop earning fans. If you don't earn enough fans, you can't play certain gigs / locations. I didn't appreciate this feature at all; I wanted to be able to enjoy all the locations without having to worry about finding 1-3 other expert players. I was honestly quite disappointed that there weren't difficulty specific unlockables like there were in Guitar Hero 3 - but I suppose the "battle ax" (ax shaped guitar) couldn't easily be topped.


Closing Thoughts:

It's official, this game ROCKS. It's expensive, but it's a great party game. It offers a great new way to interact with the music you love (or may come to love) with the drums, and offers highly competent versions of instruments you already love to "play." Sure, it won't imbue you with some mythic rock talent, but it might encourage you to get out there and get that old high school band back together...if not, at least you can still rock the virtual arenas and stadiums.


Final Verdict (not an average): 9.8 / 10


Mini Review: Puzzle Quest - Challenge of the Warlords (DS)



Pros:
- It's easy to pick up and play.
- It's very addictive.
- It's long.
- There is good incentive to keep playing even after you've beaten the main quest.

Cons:
- The writing is terrible.
- The characters are all one-dimensional.
- The game can be brutally difficult.
- The game can get repetitive.
- It's horribly ugly compared to the PC version.

Features of Note:

Without repeating what I said above, this game has some fine qualities. I liked being able to level up my character, and I thought there was a good selection of items and spell combinations to try. I think this game works particularly well on the DS because trying to play this game with a cursor and a D-pad would get very irritating very quickly. The "anime" aesthetic doesn't really impress me much, and the cut-scenes were never more than picture cut outs of characters and scrolling text, but story is definitely NOT one of this game's stronger points.

Things That Sucked:

One of the aspects that irritated me most about this game was the soundtrack, which consisted of about 4 tunes. They would constantly repeat, and they really started to grate on me because of the pops and general crap I heard out of the DS speakers. What's more, even on the easiest difficulty setting you are penalized for making an "illegal move," or one where you do not match up enough game pieces. It would be okay if you just lost a turn, but the game also takes away 5 life points. When 5 life points can make the difference between victory and defeat, and when the stylus can be a little unwieldy after you've selected an orb to move, this seems harsh. I thought the capture system was a good idea (kind of like Pokemon; once you've captured an enemy you can use their power in battle), but I had a hard time capturing many foes (these were often much harder than the battles themselves), and an even harder time figuring out how to actually get them to appear in my skill set after I captured them. The game makes you jump through a lot of hoops to get enemy skills, and I think that's lame, considering you've already beaten the monster and captured it. One final note: especially later in the game, the computer can arrange massive combos that allow its turns to go on for a really long time. In a game where a turn shouldn't last more than a few seconds, something is wrong if the computer can combo you for 30 seconds. Sometimes it felt like the computer was much more interested in helping itself, dropping in just the right orb for my opponent to screw me over. That proved very, very frustrating.

Final Verdict: 7.8 / 10

If you can get past the difficulty and you like puzzler games, this one should be a nice diversion. Ultimately, the replayability and fun factor override the bland story, soundtrack, and difficult challenge.

Game Review - Super Mario Galaxy



Quick Notes -

Pros:
- It's a new Mario game! Do I need to say more?

Cons:
- The game is too easy (in my opinion).
- The noises some of the lumas make freaks me right the f@#$ out.
- Game play can leave some players nauseous.


Initial Impressions -

I suppose I am a little biased. I've been playing Mario games since the NES days. I have very fond memories of Super Mario World 3, but that is a different story. Even taking this into consideration, this game still blows me away. I can't tell you everything that's great about this game in the initial impressions though, because then I wouldn't have anything else to write about!


Graphics (9/10)

The Wii is not known for being a graphical powerhouse. Compared to some of the other next generation systems, it's almost laughable how underpowered it is. As I was playing this game, however, I never saw the game as ugly. I was having so much fun I didn't care that I couldn't see the sweat on Mario's brow as he fought a boss or the gum stuck to the bottom of his shoes. A Mario game doesn't need to be graphically amazing to be great; I personally think a photo-realistic Mario would be a little freaky. In short, this game is a testament to what great art direction and meticulous attention to detail can produce. If you're not a fan of primary colors, though, you're pretty much out of luck.


Music (9.5/10)

I was very pleasantly surprised by this aspect of Super Mario Galaxy. The game could have simply rehashed 20 years of Mario music, and the fanboys would have been happy. I am pleased to report that this is by no means what happened. There is a full symphonic score to back up Mario and his escapades; everything feels as epic as it should, and that's definitely a good thing. Of course, there are references and repeats of the sounds of yesteryear, but they aren't the main attraction. What really impresses me about the sound tracks is that it sounded great, even though my tiny TV's worthless, undersized speakers. That really is a feat!


Controls (8.9/10)

I'm going to give the controls a little lower of a score than any other section. I feel there are a few lingering problems with the controls that should be addressed before the next Mario game. First, underwater levels are still wonky. Minor spoiler alert (roll over to view): This same problem applies to when you get red-star flight in the post-Bowser game. Secondly, I would have liked to see more use of the Wii-remote. In game, the most you can do with the Mote is collect star bits with an on-screen pointer and spin attack by shaking the Mote. This works well for its intended purpose, but it be no means re-invents the wheel. I can appreciate this, "If it isn't broken don't fix it," attitude, but it might have been cool to see more control choices (or even the ability to hook in a classic controller). Finally, I think the power-ups are too few and far between. What's more, the spring power-up can be really tough to control accurately, but maybe that was just my experience.


Gameplay (9/10)

I was astonished by this aspect of Super Mario Galaxy. The level design was great up until the very end (i.e. fighting Bowser), and unlocking new galaxies to play was a great treat. There was a great amount of variation, and I never thought to myself, "Not THIS mission again..." I do have two complaints that keep this category from reaching a 10 though. First, I thought the game was too easy. I was able to breeze through the game and earn enough stars to beat Bowser without ever getting a game over. Granted, there are definitely some tough spots that will require many retries (the disappearing mansion in the Boo galaxy was a good example of this), on the whole you can be almost every level in a life or two. Even after collecting 80 stars, I've never seen this game as super-difficult. It could be that Nintendo wanted to make things family-friendly (and not mind-boggling frustrating for its key demographics), but at least part of me longs for a challenge that's a little closer in difficulty to "Asshole Mario (see below)," after I've completed two-thirds of the game. Secondly, I didn't think there was enough variation in the boss fights. They did become more difficult and demanding, but as long as you could bounce back a projectile or get Bowser tot smash his bottom into a lava pit, you were good. Fighting Bowser does get a little more interesting during the final battle (I won't go into details), but not enough to offset my complaints. Ultimately these factors can't tarnish the final game, but it should definitely be improved for the next game.

On a quick side note, this game is a real mind-bender with respect to moving around some of the galaxies. At some points, my brother came by and watched me play the game, asking, "How can you play that and not get sick?" It was never a major consideration for me, but if you get really bad motion sickness it might have a negative impact on your enjoyment on certain sections of the game.


Closing Thoughts

Overall this game is a great total package. It's got the gameplay, the graphics, the music, the fun factor, and the replayability out the ears. If you own a Wii and love platforming action, get this game. If you don't own a Wii and are willing to face-punch people to get one this holiday season, this game is definitely a great place to start of your collection.


Final Verdict (Not An Average): 9.6

(I have come to the realization that the last review I did had a letter grade for a final verdict, despite the fact that I had been numerically rating each aspect of the game. I'm not really sure what I was thinking. This review ought to set things right.)


Opening To The Game:



Asshole Mario:

Saturday, December 15, 2007

Movie Review: I'm Not There



Movie Review: I'm Not There

Quick Overview: An exploration of the life of Bob Dylan through various fictional characters.

Plot: C-

The plot is basically what I mentioned above. As the movie poster suggests, different actors represent different parts of Bob Dylan's life, from his early years, to his drug use and beyond. This the execution of this concept lead to two specific, and fairly severe problems. The first is that if you don't already know about Bob Dylan, you will either be very confused or disengaged. This is by no means a straight biography of a movie. Artistic liberties are taken. This wouldn't have been such a problem if not for the second set of issues I had with the plot. First, it was not in chronological order. Taking movies out of order isn't exactly ground-breaking any more, but I felt like the focus of the movie shifted too often and too quickly from one representation of Bob Dylan to the next. It was hard to really come to care about the characters or get engaged in the story because it seemed like their was no relation between them. I'm sure this wouldn't have mattered as much if you already knew a lot about Bob Dylan, but if you did you would probably would have caught all the references to songs, people, etc. What's more, if you were a Bob Dylan fanatic, you've probably already seen this movie, so it's a bit of a moot point.

Visuals: B-

This was definitely one of the movie's strongest points. Just as there are many representations of Bob Dylan, there are many different perspectives (1st person, 3rd person, etc), and color schemes (black and white, etc). One of the most powerful were the black and white scenes of Bob Dylan (or rather some approximation thereof) against a white wall. It's really a shame that those appeared only infrequently throughout the movie; they contained some of the best lines: quotes directly from the mouth of Bob Dylan. The drug scenes were also appropriately strange, but I thought the drug scenes from "Across The Universe" were more visually engaging. To a certain extent, I think this movie tries to be too many things. Is it a chronicle of the life and times of Bob Dylan? Is it a tale of love, loss, and drug use? Is it a fanciful imagination of the future of Bob Dylan? The answer is yes to all of the above, but none of them are anything close to stellar in my humble opinion.

Music: C

Please be aware that I am not giving this movie's music a C because I dislike Bob Dylan's music. The problem is that there wasn't enough of it. Too often it appeared in spoken word or in references I failed to catch. In short, the music is not the main focus of the movie (as I would have liked it to have been). There are musical performances, to be sure, but I must say that listening to Bob Dylan's worship music (praising Jesus, for those unfamiliar with the term) was not high on my list of things to look out for in a movie. I understand that it is all a part of Bob Dylan's story, but it seemed more than a little disingenuous to have anyone other than Bob Dylan performing it. That, in my opinion was one of the most glaring flaws of the movie - the music is not performed by Bob Dylan, and when it is it is not his most recognizable songs. Nowhere in this movie will you hear, "Mr. Tambourine Man," or "The Times They Are A-Changin'," and I think that's a real shame.

Overall (not an average): C-

I was not terribly impressed by this movie. It could be because of my lack of familiarity with the subject matter, but part of it was undoubtedly the presentation. If you haven't already seen this movie, and you're not a raging Bob Dylan lover, I would skip this movie. I've already forgotten the names of the characters that were supposed to represent Bob. I think that's what this movie is really missing - Bob Dylan.

Trailer:

Wednesday, December 5, 2007

Guess Who's Racist

Yes, racism can be found in even our most prized childhood boardgames. The classic "Guess Who" has a move that allows you to win instantly under the right parameters. Check out the video below.



In a sense, Milton Bradley was trying not to be racist by implementing one person of color in the game. Thanks guys! It actually had an opposite effect.



Even on the cover of the game, everyone in the picture is white. Where is Anne? No one knows. I'm surprised no one has a made a big fuss over this when there was a big argument over baby toys and how they had to make the option of buying a baby of color. I was in psychology class and watched a video where African American children played with both white & black colored baby toys. All of them preferred the white baby over the black baby, saying that the white one looked more "Good".

*That's What The Business Is*

Sunday, November 25, 2007

This Week's Hottest Tracks

Yeah, it's that time again. Get your CD burners ready and download these new tracks.

1. Gangsta Rap Made Me Do It
By: Ice Cube

Westcoast legend lays down some lyrical pain on this Maestro produced track. Sounds like something that could have been on the 2001 album. Basic drums over an intoxicating piano beat. Very quotable chorus. Remember "Why We Thugs"?

2. Hip Hop
By: Yung Cali

Newcomer set out to change the current Hip Hop trend. A nice blend of pounding piano with new synth. Still keeps the basic westcoast sound. Lyrically, it gives you an overview of rap over the past years. Step yo game up.

3. Blue Magic
By: Jay-Z

Another Jay-Z and Neptunes produced beat? Yeah, but you're gonna love it. The beat knocks with such simplicity and rhythm. Innovation prevails.

4. Ya Dayz R #'d
By: NYG'Z

DJ Premier is back with another great beat. I'm starting to recognize them, due to the similar sounds and structure. But, it delivers just like UPS does.

5. American Dream
By: Bishop Lamont

Dre's newest protege discusses the racism that continues no matter what class you move up into. Slow drums and violins haunt this lyrical track. Be prepared cause this guy is gonna blow up big.

6. Sexual Eruption
By: Snoop Dogg

Now this one is particularly for the ladies. Big Snoop decides to get his T-Pain on and alter his voice. The upbeat tempo and soft syth sound sets the mood.

7. Blow My Mind
By: Styles P featuring Swizz Beatz

SWIZZY MAN! SHOWTIME! Styles P raps over the latest beat from the One Man Band Man. Perfectly sets the nightlife mood with tranquil sounds and synth thumps.

8. Be There
By: Havoc

Self produced single by Havoc delivers with honest vocals and quality sounds.

9. Feel Good
By: G-Unit

GGGGGGGG-Uniiiiiiit. With their new single they ditch the gangsta persona and move straight to the macking. I can help but love the loud bass line. Everyone delivers a well done verse.

10. G.R.I.T.S. (Girls Raised In The South)
By: Stat Quo

You can probably see by now that I love piano beats which is why Dr. Dre is one of my favorite producers. Stat quo delivers lyrical love on this Piano/Orchestra track. I can't wait for his new album coming soon.

*That's What The Business Is*

Friday, November 23, 2007

Movie Review



Hitman: Movie Review

I have to admit, going into this movie, I didn't have particularly high hopes. I hadn't read any reviews, but I had a bad feeling about it. I know some people might object on the grounds that the really liked the games, but hear me out. You may just change your mind.

Plot: C- (On a good day).

It should be noted that for a movie based on a video game, they really took a lot of liberties with the story of the game. I was surprised to find that Agent 47 was no longer a clone, just an orphan. The "Organization," is still an important aspect in the movie, but not as much as in the game. (Don't worry, I didn't spoil anything important.) My impression of the plot was that it could have worked for any action hero / bad-ass / hit-man; the references and nods to the movie's "roots," just seemed to have been shoe-horned in so they could call it "Hitman," the movie and not "Yet Another Mildly Generic Action Flick".

It should be noted that some of the dialog in this movie is really, really bad. I understand that Agent 47 is supposed to be wooden, but I just couldn't suspend my disbelief that Timothy Olyphant was a hardened killer with skills to match (his face looked a little too "boy"-ish to me; I think Jason Statham might have made a better choice). One thing that really bothered me about the dialog was when characters would ask, "Would you still do it?" and "You're drunk," in one way or another. I don't know if the writers were out of ideas or trying to take up time, but that little tidbit just bothered me. None of the acting was really all that amazing...but I suppose that isn't what you come to a movie like this for, right?

Visual: B-

The visuals help save this movie from being a real stinker. I didn't rate it as highly as "Shoot 'Em Up," because "Hitman" fell in an undesirable middle ground for me. It was by no means as realistic as a movie like "The Bourne Supremacy," where everything that happened was at least plausible. What's more, it wasn't as oh-my-god over-the top as "Shoot 'Em Up," where one may ask: "Did he just jump through the wind shield of a car, kill all its occupants, and roll out the back?" Of course, there are the prerequisite amount of guns, explosions, etc, but very little of it seemed terribly original. There is one other very special surprise that might give some guys incentive to go see this movie - nudity. I won't tell you who exactly will get naked (Not Agent 47, thank goodness), but I can promise you it is a smoking hot female. It's only about 30 seconds of the 90 minute movie though so...you've been warned.

On a side note, this movie wasn't as gory as I was expecting it to be. The worst gore was basically just a blood splatter; the movie almost always cuts away before the details are shown. If you were expecting a hyper-violent movie, you'll have to look elsewhere.

Music: C

There was music in this flick? I say that more as a joke, but honestly I could find nothing particularly memorable about this movie's music. The only stand-out part of it was the inclusion of a sort of remixed "Ave Maria." Hitman fans will recognize the song from past Hitman games, but no one else in the theater is likely to understand the reference. The music was not of terrible importance in the movie, and because of that it can't receive high marks.

Overall (Not An Average): C

I can't recommend this one as highly as other action movies I've seen this Summer. You may get a kick out of it if you've played the games or if you really like action movies, but if you're looking for a movie to break new ground in the genre or really get your adrenaline pumping, you should look elsewhere.

Trailer:



One other thing: I'll be posting my "Rock Band," review after I've played through more of the game - I can say this though, so far I've been nothing but impressed.

Happy Belated Thanksgiving!

Monday, November 19, 2007

Electronic Music Festival

Alright kids! We have another really good event coming up for those who don't know, its called Electronic Music Festival! This is not a massive but it will be just as good! Some of the artists playing many know already like Darude, he is the man who made the song Sandstorm. Everyone knows that one. Darude is like my father of techno, I listened to him since the beginning. It is in the Shrine Auditorium and it will host around 6000 people.

The cool thing about this event is its small, but they are putting so much talent in the line up. The main stage dubbed Seventh Heaven, will be hosting Darude, Ian Van Dahl, DJ Irene, as well as Swedish Egil who opened the main stage at Monster Massive 2007! Some others include Three-0 Josh David, and Decibel Brothers. There are two other stages making it a total of three stages.

The 2nd stage The Divine, will be hosting named artists Richard Vision, Charles Feelgood, Starkillers, and local LA DJ, DJ Reza, who also spun at Monster Massive 07. Stage 3 the Concrete Forrest is the drum and bass local and this is going to be an amazing show if this is what you're into. Reid Speed will be spinning here and I had a chance to meet her at Murder on the Dancefloor back in October. She is a master with drum and bass. She is also a really amazing character.

I urge anyone who likes the rave environment to come and enjoy the talent being brought to us.

This time, I promise to bring my camera!

Keep it Swerve'N

Tuesday, November 13, 2007

50 Still Pushing "Curtis" with release "I Still Will"

Even after losing by sales to diva Kanye West, Fiddy continues to dish out singles. Choosing more of a cinematic movie feel for his 5th single "I Still Will" he attempts to bring street to mainstream. Like that has ever worked before. (It has, but not often.) Regardless, the video comes to be yet another good Fiddy video, containing one of the sickest beats in hip hop currently.

"I Still Will" (Like people don't know the real title)



What if Fiddy did something different for once?

*That's What The Business Is*

Ok, my personal blog is up and running again

No, I didn't make a blog because B-rad made one :-P I actually had one first. How big was it? Lemme put it this way...smaller than a newborn mouse's penis. So why am I restarting it? To advance my career. Yeah, I'm a whore, I know. But isn't the banner pretty?


'Create

Monday, November 12, 2007

Writers on Strike.......And I really don't care



If you don't already know, all of the current television writers have grouped together and began to strike against the shows they write for. I'm guessing over money issues. But, how will we survive without new episodes from hit shows like "Heroes"? The real question is how will we not survive? Despite "Heroes" already shitty writing, there are tons of more forms of entertainment that you have at your disposal. Reality shows don't have writing or at least I don't believe they need writing to tell Tila Tequila what to say and do. Then it wouldn't really be her saying it, and it wouldn't be reality. So, in essence I Love New York 2 will be untouched so I'm happy. Besides, many movies are coming to DVD. You can't tell me that there isn't a movie you can watch instead of TV series bullshit. Plus, the final season of Seinfeld just released on DVD and that is the best show TV ever had. And with today's youtube mania, people can watch millions of videos of practically whatever they want.

All in all there isn't any big problem going on. I'm gonna go listen to Project Pat's New Album and tune out all these whiny writers.

R.I.P

Colbert Report
Family Guy
The Office
South Park (Maybe, I hope it's not affected)

FUCK....

Desperate Housewives
Heroes

*That's What the Business Is*

Wednesday, November 7, 2007

Ca$his likes to eat at Philly's Best



What are the chances that I would meet today's hottest upcoming rapper at a local food joint. I happen to glance up at the man when he entered. I was like "Cashis?" That moment he remembered me from a post I left on his Myspace about a week earlier. This muthafucka is for real, no joke. We hit it off and are planning to do an interview for his upcoming LP "Loose Cannon" set to release December 18th. On top of that, Eminem's new album is set to drop around the same time to help publicize the the newcomer's first album. "King Mathers" he said was the name of the album. Anyways, you heard it first from B-Rad's Real Talk.

Check back soon for a new song he gon be featured on, "Gimmie the Guap" and his new video "County on Fire" which will be shot on location of the OC fires. Our prayers are still pulling for everyone who lost their homes.

He had a Star of David around his neck. Didn't know he was jewish.

*That's What The Business Is*

Friday, November 2, 2007

Game Review - Guitar Hero 3: Legends of Rock




Well, as promised, here's my review for Guitar Hero 3: Legends of Rock.

Quick Notes -

Pros:
The Controller
Most of the songs
The Graphics
Most of the Characters
The Ending (totally sweet)

Cons:
Frustrating / Poorly Balanced Boss Battles
Strange Co-op mode game design choice
Some of the unlockables
No create-a-character!
Anarchy In The UK

Initial Impressions -

Out of the box, I was very impressed with the look of the controller and the game. If you don't notice a considerable upgrade from Guitar Hero 2, you're just not looking all that closely. I must admit - when I first used the new controller, I thought it felt a little wonky, but this was probably due to the fact that I was so used to the Explorer controller. After a few days with it, it feels nice as pie. The fact that it is wireless is a MAJOR plus. This, of course, really allows you to live out your rock-star fantasy by jumping around like you're high or drunk or both. It hasn't made a terribly big difference for me, but I suppose I'm used to playing in place. That could change if I had guests over and there was more energy in the room. I did have a little bit of trouble with the star-power, but more on that later. After playing through a lot of the co-op career mode, I am pleased to report that the core game play remains unchanged. If you liked Guitar Hero 2, you'll like this game. If you hated Guitar Hero 2 with a fiery passion...why are you even reading this review?

Controls (9.25 / 10, provided you play with a guitar accessory) -

As with the previous Guitar Hero games, the guitar is essential to enjoying this game. Honestly, how cool can you feel pulling off a massive hammer-on / pull-off solo with a controller? It just doesn't have the same appeal. With that being said, I had problems with the controller, save for one. To activate "star power," a bonus that can save you from failing an especially hard solo or maximizing your score, as activated by 1) pushing the select button or 2) tilting the guitar upward, as one might see a rock guitar player do. While option 2 is definitely cooler, I found the added sensitivity actually caused star power to activate for me at undesirable times. This only happened sparingly (either completely on accident when re-adjusting the guitar or during an especially fast section of any song), but it was still irritating. This isn't the first time I've encountered this problem in a Guitar Hero game, but it is worth noting if you plan on really throwing around your guitar. For those who are worried about connectivity problems - I faced zero. Everything worked great, and I knew if I ever missed a note, it was because of me, and not the controller.

Music (8.75 / 10)

The music game genre is tricky because there is no way to accommodate everyone's musical tastes. To the game's credit, it boasts a LOT of tracks covering a few decades of music. Also, the fact that a lot of the game's recordings are master tracks really speaks to the game's recognition among those in the music industry. It helps game play a lot too - especially when you've heard the song before, and you expect it to sound a certain way. I personally have no complaints about the set list, except, perhaps, for AFI's "Miss Murder," or The Sex Pistol's, "Anarchy In The UK." The group re-united to re-record the song, but honestly it felt lacking in...energy, excitement, and an interesting note chart. By contrast, In Living Color's re-recording of "Cult of Personality," is easily one of the best songs in the game. There's some stiff competition with songs like "Cliffs of Dover," and "One," but that one is still great, even after all the years. Despite all this, the reason I gave the game an 8.75 out of 10 is because some songs suffer from weird balancing problems, either too soft, or certain parts are too loud. The Stone's "Paint It Black," is especially bad. I like the song a lot, but it's just hard to play along when you can barely hear the music. Forgive me if this sounds snooty, but I don't think a game with this high of production values should suffer from such a mistake.

Game Play (8.999... / 10)

What's not to love about a game that lets you rock out like a pro? Small annoyances that add up to hamper the experience. Before I start with my complaints, I want to say this: this is a fun, solid game. If you've ever like a Guitar Hero game in the past, pick up this one. If you have a passing interest in guitar, pick this game up. If you like rock music turned up loud, pick this game up. It's a great game that suffers some minor flaws. Allow me to explain -

1) The Story.

For the most part, I actually liked the story. I thought the different stories for Single and Co-op mode were also well put together...it just didn't seem like there was enough. A 20 second cartoon between sets that starts and ends abruptly just doesn't cut it for me.

2) Lack of Create-A-Character

For all of you who wanted desperately to express yourself through electronic media...keep waiting. This game includes more characters than previous games, but the biggest customization you can do for any given character is change the color of their outfit. (Ohhh...instead of wearing black shorts now he's wearing jeans...whopty dee.) I was not impressed by this; in fact I was disappointed, especially considering they axed one of my favorite characters from the previous game, Pandora. Sure, you don't look at the character when you are busily tearing up the track, but her replacement, Midori (a peppy j-rocker) seems out of place considering there is not a SINGLE track of J-Rock (or even J-Rock inspired) music in the game. I know there has never been a create-a-rocker mode in ANY Guitar Hero game, past or present, but honestly I think that is definitely one way Red Octane is going to have to step it up for the next installment with games like "Rock Band," on the horizon.

3) The Strange Co-Op Mode choice:

This one requires a little explaining. When you play through on co-op mode, each player picks their preferred difficulty. You can then rock out with a friend, and double your scores, etc. The problem, however, is that if you play through on Hard-Medium, you don't unlock any other difficulties for play. Actually, you only unlock the lowest difficulty you play on. The cash prizes you win after each stage are awarded based only on the lower difficulty...which makes no sense. This design choice may have been put in place to encourage gamers to "step up" to a higher difficulty, but in the end, it only proves frustrating.

4) The Boss Battles.

By far, my biggest beef (which, all things considered, is a rather small beef) with the game is the boss battles. For those not in the know, Neversoft's big addition to the franchise is Battle Mode, where the player and the computer (you can do this in versus mode as well, but I have not had the occasion to try it) face off in a shred-fest to determine who is a better player. Though you get the chance to battle against 3 main opponents (Slash (Guns 'N Roses), Tom Morello (Rage Against the Machine), and a final mystery opponent), you can't practice the tunes for the battles. The only way you can try the battles is to accept them. This is a real shame, because all of the battle songs are incredibly cool (especially the last one)...I'd just like to try them without having to worry about melting the face off of another guitarist. The other problem is that the powers you use are given out at random. You still have to play a string of notes successfully to gain a power-up (kind of like star power, but much more aggressive), but the game chooses which power-up you get. These power-up range from essentially useless (amp overload, which causes the opponent's notes to flash on and off), to devastating (whammy, where the opponent has to mash their whammy bar before they can play more notes; or lefty-flip, which is a real mind bender to humans, but not terribly difficult to the computer). There are other powers like difficulty up (which does nothing if you play on expert) and double (which doubles the notes you have to play, oddly). The fact that everything is so random really seems to make winning more a matter of happening upon the right power-up. On hard mode, I was able to push over the first two bosses (Tom and Slash) in seconds. The final boss battle took me over 10 tries (12, to be exact), which is far too many for a player who has basically destroyed Guitar Hero 2 on expert...(well except for the last two songs, but still)...which brings me to my last point.

5) The Difficulty

A question you might ask yourself is, "Is this game harder than Guitar Hero 2?" The best answer I can give is yes and no. The note charts are definitely much harder. By the third tier of songs, you're already dealing with some fairly difficult rhythms with plenty of hammer-ons / pull-offs. This may come as a surprise to players who are between difficulties (i.e. hard / medium, etc). It may be a nod to the hardcore gamer, but I know it will frustrate some players. On the other hand, you now have a little longer to play the notes on the screen. This means that if your timing is a little to slow / fast, the game won't destroy you. The one problem I found with the system is that songs with extreme amounts of shred feel like randomly mashing buttons...I found this especially true with the final boss battle. Some times I felt it was better to just randomly mash buttons than to actually try to play notes. What's more, some songs just felt like they were on the wrong difficulty tier (Anarchy In the UK is a great example of this).

All in all, you can look past the above complaints if you just want to jump in and have fun. I am examining the game as a long-time fan, and putting it under the microscope. At this point, there really is no other game that feels this cool or close to actually playing guitar (that is, of course, until Rock Band comes out).

Downloadable / Online Content -

Though the Guitar Hero franchise seems like a shoe-in for online content, I found an utter lack of it at this point in time. Guitar Hero 2 also allowed players to download content (thus proving the possibility), but for the most part there wasn't a lot of material to be had (unless you like My Chemical Romance and Trivium). As of right now, the only online content available is a demo for the game (rather useless if you already bought the game in full). Interestingly, Activision and Interscope records teamed up to release a "Guitar Hero 3 Companion Pack," including 11 tracks from the game and three bonus tracks for the game available for download. Basically if you buy the XBox 360 version of the game, you can go on Xbox Live, turn in a code, and get three songs. As of this very moment, however (11-1), I have not been able to redeem my code. In fact, just to register my code and make a log in, I had to wait until Wednesday of this week (even though the game came out on Sunday). Again, it seems like such a top-shelf game should have had all this sorted out, but I'll cut them slack if they can get this issue fixed. In the end, when player created content (or at the very least player created note charts) is available, I will be much happier with this service.

Closing Thoughts

Ultimately, it will be interesting to see how this game compares to Rock Band. From the looks of it, Guitar Hero will be more of a single player experience (especially with the issue with co-op mode), while Rock Band will be more of a party / collaboration game. I can't judge it until I see it, and though I doubt Harmonix will drop a brick, Guitar Hero will definitely have to pick things up a bit if it wants to keep hold of it's spot atop the music genre.

Final Verdict: B+ / A-